some cliches under a colorfull hat
-nice graphic and animation
we have all the cliche from 10 bads movies actions in one flash, from the overused grenade in the tank, to the harsh dad letting his son alone, plus the basic warrior team with the usual black man doing nothing, plus the bad guys acting stupidly traitorous and arrogant and having his ass kicked, the nice boy being kicked by some fraternity guys.... so much i cant even list all thoses stupids scene we already saw thousand of time
-not a game, and barelly cant make a good one with 5 minutes of waiting before each player choice.
I liked a lot the previous games in the serie: we were playing a bad guy doing bad stuff to baddies ... with style.
But u're turning a great concept into some shitty movie where the nice graphics cant take these pitiful story up.
Please stay true to youself, keep the hero non-speaking, and drop those pathetics feeling u're trying to put in.
In a matter of fact all these can only work with some player interraction: if the player can choose between putting a grenade in the tank or run away, it works perfectly. As a non-interractiv movie it just look boring. I hope u'll turn these into a game with very few explanation scenes.
btw the arabic voice sound so much japanese (or at least asiatic) that i couldnt tell if it was the gulf war or the vietnam war. If u wanna shine with such foreing tongue subtitle trick(such a cliche also), do it well.
Good luck for the final version and gratz for u're graphical work.
Could be better
Actually the non-stop clic for element drain was a fun killer for me.
An auto drain mana option that let you drain the same mana until the max is reached would be great without killing the real time effect as you still have to change element when max is reached ...at least.
Or just when your learning the game for the few first fight.
And not knowing the effect of enemy spell is pretty bad for any strategic purpose :s
And it's pretty hard to know when ennemy cast a spell (just a "beep" sound in that case would help, and may be a way to read what is the effect of that spell)
But I did find the game interesting and innovative. Keep up the good work.
Great gameplay, innovative, cool music and graphics. First original game in NG for a while.
The tower defense + trick-game that rules them all
How to come with an overused principe, and turn it into a masterpiece.
All other tower defense look like game for child once you've played Pirate Defense.
Dont be affraid of the difficulty at beginning, once you see how the pirates moves (an X shapes on the map) , you can come up with awsome combo , giving shitload of gold for more tricky combo.
It's funny, it's challenging, it's entertaining, and it's perfectly coded.
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