Great game & spoiler
I played it twice: first time to finish it, cause it was addictive, second time to read the storyline :D .. and finish it without dying.
And I usualy dont like fighting game!! So this one is really great!
The note I gave are not 10 to all categories just to underline what I prefer in this game, or what describe it the most (interactivity, style and violence). But compare to others games it deserve a 10 to all.
-----SPOILER:
- on monks and normal monster use X and keep holding S , once you get the grenade launcher. So the launcher will one-shot them and by switching weapon with X you reload in no time.
- on boss dont go over "Gory" damage, or the combo break will kill you. So once you're at Gory, just step back and avoid until the 'gory' marker fade.
- keep your devil core on "Merciful" (once you get it), cause doing more damage is less attractive than healing yourself. Especially on boss where you have to wait most of the time to avoid their combo-break.
- the A + hold (Down and D) combo must be what do the more dommages, and you can do it pretty fast actually cause you dont need to jum high to do it.
-Urami is your father :p
---- END SPOILER
Good part:
-Interactivity: The control of the caracter is awesome. With the tutorial you learn fast how to do those deadfull and nice combo.
-Style: Speed , smooth , beautiful, violent with a deep storyline to justify all those slauthering.. how the hell can you ask for more.
-Graphics: on animations and on the comics interlude, you created a cool graphical ambiance, that perfectly fit the story.
-Humor: in such a dark-epik story, having the hero to be funny (sarcastic) in the comics, was a very cool touch.
When you see such a superb game, you always want it to be better :)
Some very small things could be improved:
- the monk killing become pretty boring. And without the S and X trick I dunno how i'll pass the part where you have to kill 98 of them. The problem is the pattern they come: always 2 at a time ,no more no less, always the same sort. Why not have less to kill (half less) but make them come randomly by 1 to 4 at a time?
- the "level" you gain , is just a way to give more HP. Why not give level depending on your grade in the previous part? An E-rank will gave 1 XP, D-rank 2XP and so on... And you level-up every 5 XP (for example) , so player had a reason to work on their A-rank.
Gratz man!